XNormal Batch Baker is a baking tool for Maya 3D, written in python, by Tomás Poveda, a technical artist currently working at Gameloft. The tool allows Maya users to efficiently workflow when baking maps with xnormal. Tomás created a quick video demoing how he uses the tool.

  • Features:
    – Nomenclature based workflow
    – Similar xNormal UI workflow
    – Automatic Photoshop integration

The tool is available on his Github repository.

Download and Source Code: https://github.com/tpoveda/xNormalBatchBakerForMaya

Leave a Reply

Your email address will not be published. Required fields are marked *