XNormal Batch Baker is a baking tool for Maya 3D, written in python, by Tomás Poveda, a technical artist currently working at Gameloft. The tool allows Maya users to efficiently workflow when baking maps with xnormal. Tomás created a quick video demoing how he uses the tool.
– Nomenclature based workflow
– Similar xNormal UI workflow
– Automatic Photoshop integration
The tool is available on his Github repository.
Download and Source Code: https://github.com/tpoveda/xNormalBatchBakerForMaya