3D instructor Andrew Silke at Create 3d Characters has created a mini character series which seeks to help Maya users make a transition to Zbrush 4R8. He goes over some core Zbrush features including blocking out, dynamesh, sculpting techniques, displacement maps and more. It’s also worth to noting that he touches on rendering with different rendering plugins, these are renderman, arnold and redshift.
In this quick tutorial the folks over at Pixologic gives us a neat run down on how to use the Matcap Baker plugin found within zbrush 4r8. If you are a beginner to zbrush and haven’t seen the plugin before, it simply allows you to bake your materials in zbrush, to a subtool that have Uvs and subdivisions. Check out the video!
Daniel Simon is a 3D artist from Indonesian, in this “Zbrush Making of” he goes over his process of his Gantz Anzu fan art, based on the concept of Lius Lasahido.
Pixologic released their anticipated Zbrush 4R8