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this video will cover the basic functionality of the Z startup master plugin for ZBrush for our 8 so the Z startup master plugin will allow you to generate a custom default z script so when ZBrush launches it will load in project files the brush you had saved or other various options so as an example of how ZBrush starts without using Z start a master just come over here and just double click the icon when ZBrush launches it loads like this so you see I have lightbox here so I can press comment and close it on my keyboard and let’s say I want to get in and start sculpting so

this is a quick tutorial covering the functionality of the Z repeated plugin for ZBrush for our act you have the plug-in installed and ZBrush is launched simply navigate to the Z plug-in palette up at the top here and then in here you’ll locate the Z repeated tab and this is where the plug-in will be located I’m simply just going to dock the plug-in panel to the side here by coming up to the top and clicking this button so the Z repeated plug-in will allow you to store Z scripts and process them across the selected sub tool visible sub tools are all sub tools in your scene if at any time you would like more information on Z repeat it simply click the icon here and this will open up a cheat sheet in here you’ll have the link to the video you’re currently watching you will also have a download link to grab the latest version and then you’ll have additional information on what all the buttons do inside the Z repeated plug-in so the basic functionality of Z repeated is that it will allow you to take Z scripts and then apply them across selected subtools visible sub tools are all sub tools in your scene now Z repeated comes standard with a few Z scripts already included so we come over here and click on the selected Z Square button here this will display a drop down and this will show you all the default Z scripts that are currently stored was Z repeated so let’s say I want to come through and I want to inverse the mask across all of earthquake here so I just come to this drop down select inverse mask and now the inverse mask C script will be selected now I can take this Z script and now process it across my model so if I would like to inverse the mask across all of our quake I would just make sure I have the inverse mask z script selected and then simply click the all button this will look at all the sub tools on earthquake here and process that inverse mask functionality so since earthquake was unmasked and all his sub tools were unmasked you can see that now he is masked so it flipped the current state of the masking on every sub tool now let’s say I want to clear the masking across all the sub tools and come back over here and click the drop-down again and this time I’m going to select the clear mask z script and now I’m going to process that across all the sub tools so now you can see all that masking has been cleared now in addition to just using the Z scripts that are currently stored inside a Z repeat you can record new ones or even load existing Z scripts so let’s say with earthquake here I want to change the material on him to say madcap gray well as you notice as I change my material over here earthquake still looks like he normally did because earthquake has material properties baked into the poly paint of his model so I need to clear the poly paint across all the sub tools on earthquake here so I can view him with the madcap great material so to clear material on a model I just need to go to the material palette select the flat color here turn on M and then go to color fill object well instead of doing this process across all these sub tools here I can automate it now with the Z repeat function so let me just undo those selections there so turning off M and getting back to the mat cat gray and now I’m going to record a new Z script that will do that process for me so go over here and click record new and this will now put ZBrush in recording mode so any processes I do inside a ZBrush here will be recorded as a Z script so I’m going to come over to the material palette here and open this up and I’m going to select that material of flat color I’m now going to enable the material channel here this will allow me to overwrite the material on any sub tool and I’m going to go to the color palette here and do a fill object so those are the three processes that I want to do across all the sub Souls so after I have those processed with the record option turned on I can now simply click and record and now I can type in a new name for the Z script so I’m going to type in clear material and hit enter and this will now create a new stored Z script over here now at any time you can come through and edit the script manually as well so if you come over and click this edit Z script button this will open up an external text editor they like to edit the Z script so coming over here and simply clicking this will open up notepad here as you can see this is the options that have been recorded so it has me pressing the material matte cat gray have me pressing the material flat color house.they pressing the draw mode of M sets this option here and then it has me pressing the color fill object option so you can edit these Z scripts as well after you have an open so I really don’t need to select the madcap gray material for this process so I’m just going to select that line there and hit delete and then just save this and that will now update this clear material z script so it will just use these functionalities here and now I can close this out so now I have this clear material z script stored here so I’ve recorded it with the record new option here and I even applied some edits using the Edit C script option so now that I have this selected I can now process this across earthquake so let’s process all the sub tools again so clicking this button here and this will go through and process that Z script across everything now you can see all the material properties on earthquake have been cleared and I should only be seeing those our DB values so now if I come over here and select the material of say madcap gray I’m now going to be able to view earthquake in that matte cat gray material so I just clear the color information out of that model so using this functionality of storing these Z scripts will allow you to automate a lot of functionality inside as you brush and then at anytime and come over here and call these options and apply them to your model so let’s say I want to delete all the morph targets across our quake I can choose that option here and click all this will now delete all those morph targets if I’d like to store morph targets across all of earthquake I can simply make a new Z script here that will do that process so I can click record new I can now go over to my tool palette here go all the way down to the morph target area and now click store morph target and then come over here and click end record and now I can save the Z script as store morph targets and now this will create a new Z script there and so now I can process the store morph target option across all my sub tools and now if I go to the sub tool palette here and just scroll through these guys and go to the morph target area you’ll see they all have morph targets saved and now if you want to see what that Z script looks like you can click the edit C script button here once again this will open up the external text editor and you can see this is the Z script so it has recorded that morph target store morph target area now in addition to just using the default text editor on your machine you can also set a custom editor by using this button here this will allow you to select an external application for editing the zoo scripts so whichever Z script you have selected here you can click the edit C script button and it will open in the editor of your choice now once again you can record any Z script inside the ZBrush here and if you want to record actions that do not affect tools you can come over here and just use this selected option so let’s say I want to always turn on live boolean I can do a record new turn on live boolean do an end record and save this one as live boolean on and now this will save as a new Z script and then now fly billions off and I click the select a button it will toggle it on so you can use the selected option to process Z scripts that are not specifically related to sub tools so this will allow you to record actions inside of ZBrush and then simply process em once now the Z repeated plug-in will process any C scripts inside of ZBrush so if we record AZ script inside ZBrush it will process it exactly how it was recorded once again for additional information on Z repeat it just simply click the icon here let’s open up the cheat sheet and in here you can find a full description of all the features the plug-in contains so that is it for the Z repeated plugin happy zbrushing

so this is a quick tutorial covering the functionality of the ringmaster plugin for ZBrush for our 8 after you have the plug-in installed and ZBrush is launched you simply just need to navigate to the Z plug-in palette up here and open this up and then in here there will be a ringmaster tab and this is where the plug-in will be I’m just going to come at the top here and just dock this to the side by clicking this button and now it’s just taking the Z plug-in palette and just put it over here so the ringmaster plugin will allow you to create a precise ring band based mesh inside of ZBrush without using an external application if at any time you’d like more information on the functionality of ringmaster simply click the logo here this will open up a cheat sheet in here there is various information covering all the functionality of the ringmaster plugin now the usage of the ringmaster plugin is extremely simple you first just need to come over here and set the specific size thickness and width of the Ring and then simply click the Create ring base mesh now your sizes of your ring can be set by us standard whole and half sizes or a specific millimeter value now the u.s. sizes are pulling the corresponding millimeter values from a text file in the ringmaster plug-in directory this text file can be opened in any text editor and in here you’ll see it has the u.s. sizes on the side and then the millimeter values they equal if you’d like to use your own custom millimeter values with these set sizes you can modify this text file and simply save it out the next time you use the US size and select a value here it’ll pull from the new information that you input so let’s say I want to make a ring out that has a US size of 7 some cover here to the size slider click on this type in 7 and then press Enter I’m going to change my thickness here to say something like 2 and then let’s say I want to set my width and millimeters to 4 now after I have these main option sets there is a few more options here you can select so I open up this more options area here in here I can set how many sides I want the ring band to have I can set how many width segments and the type in say 3 can set which way I want the ring to be aligned I can activate creasing and poly grouping I can mirror the poly grouping and you also have the ability to append a new ring to an existing ringmaster file now actually have all these values set means simply just click create ring base mesh so after that is clicked you should get a new tool inside of ZBrush here set to these values we selected so if I turn on my poly frames and then turn on perspective you can see I have a new ring generated like so and the inner dimension should be set to that size of 7 I should have a thickness value here of 2 millimeters and a width of 4 millimeters and you also notice along the width here I have 3 segments now if I navigate to my tool palette and open up the sub tool area here you can see that there are 3 sub tools generated with this process so the first sub tool here is the ring band above this we have a mandrel and this mandrel is also set to specific millimeter size and this can be used as a subtractive element to bring the ring back to its internal dimensions or even used with masking to generate different ring effects and then finally you have a one-inch cube as a placeholder on the top so actually have quickly just created a ring with the ring master plugin you can now use any of the processes inside of ZBrush the detail is held you can dynamesh the model to use sculpting you can even use things like the zmodeler brush so I’m just going to select the zmodeler brush quick by hitting B on my keyboard isolating by the letter Z and then clicking M so with the zmodeler brush selected I now come through and use the context-sensitive properties of this brush to modify my ring band a little more can hover over one of the edges here and press spacebar to go in the zmodeler edge action menu in here I can select the option of bevel and I come through and bevel the edges of my ring a little bit so just simply clicking and applying the bevels to those areas it can also bevel the internal area as well so now I’ve just softened up the shape of that ring some I can also come across the top here and select a edge loops and select this edge here go in the spacebar to go back into the zmodeler edge action menu in here I’m going to just choose the polygroup option and now just apply a new polygroup to this area by clicking and then pressing alt to assign a new color there now I can hover over one of these polities and go into the zmodeler poly action menu in here I can set my zmodeler action to cue mesh I can set my target to polygroup all and now I’m come across one model and drag this out and start manipulating my form like this so they few clicks after generating the ring band base mesh you can see I’m already starting to tailor a different shape or design with the ring now my ring isn’t looking as smooth as that I’d like it to right now now I could have increased the side slider over here before generating the ring mesh or at this stage I can just apply some creasing and then activate dynamics others some through my poly frames back on the tool menu here I’m going to open up the geometry tab I’m going to locate the crease area in here I’m going to change the seed tolerance to say something around 30 and then I click crease and that should now apply creasing to my model you can see I have creasing applied across my mesh and now I go to the dynamics of the vision area here and turn on dynamic subdivision so now if I turn off my poly frames I should get a ring result like this so now I still have a low resolution version of my ring here but it now has dynamic subdivisions applied allowing me to see the mesh in a high resolution version without increasing the topology so that’s the basic functionality of how to use ring master just to quickly create a ring base mesh now there are some additional processes as well they can use with ring master so if we navigate underneath the create ring base mesh there is a gemstones area we can open up and in here we have a bunch of different options that we can choose from to allow us to apply gems to our model so in here we can select a round gem and emerald gem an oval a marquee a pair or a custom and then below this we have a millimeter slider here that allow us to choose the size of the gem that we will be inserting so as an example I can select the round option here I can set my dimension to be say two millimeters and I can turn off the on band option here and now I can click Add gemstone sub tool so this will take this round gemstone at two millimeters and create a new sub tool with that gem so you can see now I have that gem appearing in the middle of my model and navigate back to my sub tool palette here you can see that has just appended a new sub tool with that round gemstone so using this functionality here you can apply different sized gems to your model and then switch to say V give them a 3d and move them around and position them on your mesh now in addition to just generating a new gemstone sub tool and having being positioned in the some of the world you also have the ability to apply gems around the band so if I come over here and now say select the emerald gemstone here and then change my dimensions to say 3.2 millimeters and then going to activate the on band option here set this number to say eight and then set the alignment to middle so now with these options selected if I click this add gemstone button again it is now going to create a new tool but this time it’s going to use the array mesh functionality inside of ZBrush so it’s taken that emerald at that 3.2 millimeter value and is now a rated around the mesh so now if I go to my tool palette things scroll down to the array mesh area and now I can modify the array so I change the repeats to increase how many of these emeralds I want on my mesh here and I can also manipulate the depth and other options of the emerald by simply going back to the give them a 3d centering to the initial mesh and then just using the gizmo 3d to modify that functionality this is really handy for just adding gems quickly to a ring band now another nice thing about the gemstones option here is that you have the ability to add a custom gemstone and this will look at an IMM brush you have selected so i’ma come and select this custom option and I’m gonna go to the brush palette again and this time gonna select the eye mm boolean brush so this is an insert mesh brush that has been set up to use the live bullying system so I’m going to come to the top here and I’m just going to select save this turn latch part so now I have this brush selected and I have this part selecting and I have custom turned off so imma set the number here back to safe 16 I’m going to keep this to middle make sure on band is on the semi dimension to save for and then going to click add gemstone sub tool again this time instead of adding one of the predetermined gemstones it’s now added the custom part that was embedded in this IMM bullion brush so thankfully this turn lapse option here has now been arrayed around the band now one thing that’s nice about this is that at any time you can activate live bullying’s with the system so imma come to my Hughley generated array here using that turn latch let’s set this to subtractive and now I’m going to come up here and simply click live boolean this is now going to take that array mesh that I just created and it’s now going to preview it as a boolean process so it’s going to subtract it from my ring band now since this is still an array mesh option here I can change how many of these repeats are happening on my mesh just by toggling this slider here I can also go into the gives me 3d again and then Center that and start manipulating this on the fly as well so I can start adding these different shapes or styles to my mesh so as you can see in a few clicks I’ve just gone through and added greater complexity to this ring and this is very handy using the new functionality of the slide boolean system inside of ZBrush for RA so now I’ve created something like this now after you have these applied and you’re using the live building system and anytime you go to the boolean panel here open this up and simply click this make boolean mesh button and this will take what you see on screen and now generate a new true geometry mesh out of this so clicking this button when they’ll generate a new tool at the top and here I have a solid mesh that has been generated from those boolean processes so now this is ready to be 3d printed so does one functionality you can use with the gemstone process here and custom IMM brushes now returning back to my original file I’m just going to now select this manual tool here and just hide everything else in addition to the gemstones and the basic functionality there’s also a manual process so to come over here and click this this will open this area here and in here we have a thickness slider and an auto zremesher button so with the mandrel here I can get out of perspective and I switch back to say a standard brush I can now divide this up a little bit let me go to the tool palette go down to the geometry tab here and I’m just going to click divided a few times and I want to get my active point count up to around 500,000 so now I’ve just tessellated this mandrel a little bit more so now with this mandrel divided I can now use masking and I can quickly just make a pattern on top of the mandrel so i’ma hold ctrl make sure happy mask pen brush selected and I’m just going to start drawing some lines on this so just coming through and just drawing a little bit of designs here you can hold alt to erase a mask after you have it applied it’s kind of tailor the style here as you can see has come through and quickly just using this mask option I can start generating different results you can hold spacebar to move the mask around and so now I’ve just masked this mandrel out like this so using masking and this mandrel we can now use this manual processes area over here and we can take this masking and generate a new subtool at a precise thickness so let’s say I want to take this masking here I’m going to offset it by two millimeters and create a new ring so using this just set two millimeters here now I click masking a geometry that’s now going process this and now it’s going to give me a new subtool based off that masking so the inner dimension should be that same size that we originally had so that’s seventeen point three two millimeters and should now be two millimeters thick so now you can take this and use the mandrel processes to generate ring shapes and then come through and now sculpt on these inside of ZBrush and then export them out as well so quite a few different options where you can use the ringmaster plugin here to generate ring designs quickly inside of ZBrush once again if you’d like any more information on the processes inside the ringmaster plugin just simply click on the ringmaster logo here this will open up the cheat sheet and in here you can find information on all the features inside of Ring so that is it for the functionality of the ringmaster plugin happy zbrushing