In this tutorial Michael Pavlovich does a step by step explanation on how to use the zbrush Nanotile Textures created by Joseph Drust.
This is an excerpt video from Cubebrush Ultimate Career Guide for 3D Artists. It’s taught by Marc Brunet, a former Blizzard character artist from Irvine. In this chapter he goes over his workflow for creating his base mesh in Zbrush. In the latter part of the chapter for he also touches on retopology, UVs, whats makes a good bake, using substance painter and also texturing. In chapter 5, he explain his process of create a PBR character and what make a good PBR. Check out his class over at cubebrush.
This is a quick time-lapse by Parker Davidson, showing to how to blocking a mouth piece using zbrush, covering the core aspects of what makes a good lip when sculpting.
Sam Nassour is an art director and a concept design from Dubai, doing concepts for animations and games. He currently works for Cartoon Network Studios UAE, I first came across Sam when I discovered his epic tribute to the Logan Film. This is his Zbrush fibermesh fur breakdown.