This is an excerpt video from Cubebrush Ultimate Career Guide for 3D Artists. It’s taught by Marc Brunet, a former Blizzard character artist from Irvine. In this chapter he goes over his workflow for creating his base mesh in Zbrush. In the latter part of the chapter for he also touches on retopology, UVs, whats makes a good bake, using substance painter and also texturing. In chapter 5, he explain his process of create a PBR character and what make a good PBR. Check out his class over at cubebrush.